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Lightwave 3D 6.5 Chicken Modeling

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50 Lessons

Lightwave 3D 6.5 Chicken Modeling

39 How to draw skelegons for comb
27 How to create box for comb
28 How to bevel
29 How to draw box for mouth
30 How to bevel mouth
31 How to stretch mouth
32 How to smooth shift side mouth
33 How to flip polygons
34 How to modify side mouth
35 How to create surface for objects
36 How to merge objects into one layer
37 How to configure key
38 How to draw skelegons for head
26 How to create surface for eye
40 How to draw skelegon for mouth
41 How to draw skelegons for lower neck
42 How to draw skelegons for leg
43 How to duplicate another skelegons
44 How to draw skelegons to support body
45 How to draw skelegons for tail
46 How to draw skelegons for wing
47 How to create weight map for toes
48 How create weight map for wing
49 How to create weight map for leg
50 How to save your completed object
14 How to duplicate another wing
02 Define Your Project Folder Path in Modeler
03 Define Your Project Folder Path in Layout
04 How to Create Basketball
05 How to save objects
06 How to create the box for body
07 How to modify box
08 How to smooth shift
09 How to modify object
10 How to bevel object
11 How to drag polygon
12 How to create wing
13 How to create fingers
01 Create Folders Before Start Your Own Project
15 How to create upper leg
16 How to duplicate another upper leg
17 How to draw a cylinder
18 How to create knee
19 How to create ankle
20 How to create toes
21 How to use layer guide
22 How to create tails
23 How to draw a ball for eye
24 How to copy and paste object
25 How to triple polygon

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